DX11 LOAD VERTEX SHADER

Loads and compiles a vertex shader.
Note that it is vital that the input struct of your vertex shader corresponds to the
vertex layout used by the meshes you render using this shader; the shader input struct may
contain less elements than the vertex layout, but not more or rendering using it will fail.

  Syntax
Return Dword = DX11 LOAD VERTEX SHADER(fileName, functionName, profile)
  Parameters
fileName
String
The name of the file to load the shader from.
functionName
String
The name of the vertex shader function to compile from the shader file.
profile
String
The profile name defines the shader version to compile the HLSL code as. Defaults to "vs_5_0" for pixel shader model 5.0, or "vs_4_0" if in DX10 compatibility mode.

  Returns

The loaded vertex shader.

  See also

VERTEXSHADER Functions Menu
DX11 Function Categories